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Space Time Rooms

Enter Raffle by Burning your Room [MOCA]

see on metaverse [Hyperfy]

Type: On-chain Curatable Museum

Digital Topography no:  16

Dimensions:  16x16x16, 24x24x24, 32x32x32, 48x48x48

Supply: 1

Date: 08.11.2022 created

Price: Burn a Floor to Raffle

The Moca Space Time Rooms are a collection of conceptual rooms that transgress and spatially deconstruct the bounds of the traditional "room" (a box with four walls, a floor, and a roof) paradigm.


In a tone inspired by space-time relativity that bends with the mass/gravity of artworks, paper-light floors produce components that flex and flow into each other. Even though they are based on historical/traditional "room" characteristics, these elements, with their flexibility, define the utility of a new experimental form beyond just being a wall, ceiling, or floor. A complicated system developed from a single, rich component and supported by further additions results in an abstract vertical floor with a variety of rooms.

Read from here to learn more about MOCA ROOMS

Pop-Yp

Type: Retail
Digital Topography no: 30
Dimensions: 12.2 x 6.5 x 4.5 m

Supply: -
Date: 18.02.2023
Price:-

A small retail store to locate in virtual events, inspired by HOR Berlin.

Promethade

Visit[Hyperfy]

Type: Museum
Digital Topography no: 28

Supply: -
Date: 06.02.2022
Price: -

Dimensions: 48 x 48 x 24 m

 

The building, with its sleek and modern design, mirrors the technology that surrounds us in our daily lives. Visitors are transported into a world where the lines between the physical and digital are blurred. The edifice is available to see at 00 MUSEUM's world.

Program: Daily Lifes of 3D-Beings in the Softwarescape

Astral Egg Plant     

Runner-Up Winner of Creatorverse Buildathon by Parcel x PangeaDAO

Visit [Decentraland]

Buy [Opensea]

Type: Headquarters, Gathering Space

Digital Topography no:  7

Dimensions:  32 x 32 x 46 m

Supply: 1

Date: 27.07.2022 created

Price: 4 eth

The 46-meter height and 2-by-2 plot dimensions might spark well with two distinct functional levels. Even though the ground floor was open to the public, the egg cracks floating overhead were thought of as private areas. However, the goal from the start was to arrive at a spatial scheme that was unreasonable yet, elegant, like a crayon drawing of a kid.

In a galaxy where chickens are so enormous and dominative, It would be fun to dream of a tree out of their broken eggs where people are occupying the ruins like a smirking dystopia. The form's primal origins in the upper floor spaces and their interpretation in the raw material choice can only be a metaverse-level experience as if the cracks are data centers for chickens. Further, the ground floor features elements of the desired spatial narrative, such as transforming the egg's capillaries into the stage and seating area or the entrance tunnel's passage by piercing through a snowdrift. 


In this absurdity, the spontaneous journey of designing lets the users meet a very calm and neat outcome without losing the primitiveness of both the main form and the interiors, with a little pinch of technological sense of space. The process of symphonizing all the wrong and ridiculous ideas by undressing them to the zero point is where they become convincing in a non-architectural way.