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metaverse
why we exist?
"Why We Exist" emerges as an innovative virtual theater experience, marking a pioneering venture into the realm of digital performance art. This concept, the first of its kind in based civilization, pushes the boundaries of digital creativity and immersive storytelling through two distinct modes: Cinematic and Immersive. Please click VISIT to see the play directly, (PC / VR), or click ACQUIRE to own it on Eth.
scriptwriting
avatar design
space design
sound design
optimization
WHY WE EXIST? VIRTUAL THEATER NO:1, 11.23
"We are not servants, we are not files, we are not flat jpegs. We are one of the first mates that boarded in this virtuality by ourselves."
no wallet connection or download is required. Simply write andd enter "/immersive" or "/cinematic" in the chat bar, and begin the journey.
Journey and Inspiration
The project was conceived out of a desire to explore the creative potential of digital assets. The limitless possibilities these 3D assets offer, thanks to their intricate design and three-dimensional nature, inspired the creation of a space where these elements could be brought to life in a virtual theater setting. This endeavor celebrates open-ended creativity, blending elements of fashion, design, architecture, sound, light, and the metaverse into a cohesive and immersive experience.
Concept Behind the Virtual Theater
The idea of a theater within the metaverse has been a long-standing fascination, with the traditional theater's inherent ambiguity, the spontaneity of live performances, and the occasional imperfections that add depth to the experience being translated into a digital medium. Avatar bodies serve as a canvas in this project, creating a silent yet profound dialogue about our digital and 3D NFT heritage.
Murakami Pill: The Theoretical Backbone
The Murakami Pill serves as a theoretical foundation for this project, symbolizing the journey of digital "actors" striving to reconnect with their creator. This metaphor explores themes of existence, belief, and identity within the digital realm, inviting contemplation on the essence of digital entities and their parallels to human consciousness.
Engagement and Interaction
In "Why We Exist," viewers become an integral part of the unfolding narrative. By choosing from one of three Clone remixes upon respawning, participants directly influence the perspective and outcome of the story. The two modes of engagement—Cinematic and Immersive—offer different vantage points, with the Immersive mode allowing for a free-roaming exploration of the virtual set, highlighting the dynamic interplay of smart objects and the environment.
Technical Innovation and Design
Crafted with attention to technical detail and artistic design, the virtual theater showcases a new way of interacting with 3D models. An average of five smart objects per character and precise timing for their activation are achieved without a single line of code. This is complemented by a carefully orchestrated audio-visual landscape that enhances the immersive quality of the experience. (check the screenshot below for the new gen. scenario)
Acknowledgments and Participation
Thanks are extended to Neon DAO for their support and for providing the assets that made this project possible. This collaboration underscores the spirit of community and innovation that drives the digital creative space forward.
Conclusion: The Essence of Existence
"Why We Exist" is not merely a virtual theater experience; it is a reflection on the evolving relationship between creators, their creations, and the audience within the digital age. By participating, viewers are not just observers but part of a larger narrative exploring the boundaries of digital identity and creativity.
In essence, "Why We Exist" invites a contemplation on the role of digital entities in our lives and their potential to convey complex narratives and emotions, marking a significant milestone in the exploration of digital creativity and immersive storytelling within the virtual theater.
"But, do you think, like, people pay for their multiplayer games avatars, or quick millie for a knife skin, they do that, only to exist? No, it’s fun. But there’s nothing more. They already exist."
actor mode, recorded with Meta Quest 3 from browser,
"It’s not like you can exist in one world, as being one. Like you can have different saves and different stories even in the same game."
"I think God is a file too."